Many reality series are more like a cross between a documentary and a game show, featuring a diverse assortment of ordinary people who demonstrate their wits, skills and simple human decency as they compete to win a lot money. The 11 shows below are exciting, funny, moving and educational — and exactly the kind of television that parents should be watching with their kids. In this extreme survivalist endurance test, capable contestants are scattered and isolated across the wilderness, given access only to basic outdoor gear and camera equipment. This show is one of the quietest and least sensationalistic of its ilk. Stream it on Hulu or Netflix.
Virtual reality among the elderly: a usefulness and acceptance study from Taiwan
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Metrics details. Virtual reality VR has several applications in the medical domain and also generates a secure environment to carry out activities. Evaluation of the effectiveness of VR among older populations revealed positive effects of VR as a tool to reduce risks of falls and also improve the social and emotional well-being of older adults. The decline in physical and mental health, the loss of functional capabilities, and a weakening of social ties represent obstacles towards active aging among older adults and indicate a need for support. Existing research focused on the effects of VR among older populations, and its uses and benefits.
This news comes one year later than a similar one regarding Virtual Reality : in a popular post of mine of , I highlighted how in that year VR had disappeared from the Gartner Hype Cycle the curve showing the current maturity status of all emerging technologies. This meant that for Gartner, VR was not an emerging and experimental technology anymore, but it had already become something usable and useful. I think that Gartner was not referring to the consumer market, where VR is still unripe even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread , but at the B2B one, where VR is already helping companies to spare money e. Some days ago, the new Gartner Hype Cycle has been released and this time, as you can see here below, not only there is no mention of VR, but there are also no references to AR and MR Thanks Kevin Williams and Sam Watts for having made me notice that.
Although no one wishes for the catastrophic geopolitical and societal situation the movie depicts, many organizations are looking to recreate the VR experience in real life. The biggest barrier to wide adoption of immersive technologies is the lack of good user experience design. Businesses already experiment with VR, but hesitate to fully commit. On the other hand, customers are fascinated by the new entertainment possibilities, but do not want to invest in head-mounted displays HMDs as long as the offering is so small.